01
Set the footprint
Mark and test the operating footprint. Use a supervised play mark clear of project tables, bags, doors, and waiting groups. For this exact digital activity corner, protect youth supervision, staggered turns, activity cues, and collection flow; LaserEyes is first because its profile uses seated or standing space with low movement.
02
Open the round
Rehearse the exact opening moment. In the digital activity corner, the youth-program leader starts with LaserEyes because children move rapidly between attractions and need rules they can grasp immediately. The host demonstrates head-position aiming, runs one bounded turn, and hands the station to the next participant so the program can add a rotation that feels different from physical equipment.
03
Guide the rotation
Assign and rehearse the operator sequence. For the digital activity corner, the youth-program leader checks the camera mark, explains LaserEyes's head-position aiming, invites one voluntary turn, resets the result, and offers BubbleMatch only while the flow remains clear enough to add a rotation that feels different from physical equipment.
04
Close or change course
Brief privacy and contingency choices before opening. Use the program’s guardian-consent and safeguarding process; do not retain participant images. Before the first LaserEyes turn in the digital activity corner, state that choice and keep opt-out participation available for indoor playground operators. At the digital activity corner, if children move rapidly between attractions and need rules they can grasp immediately, offer spectator, scorekeeper, or leader-led no-camera roles; otherwise move from LaserEyes to BubbleMatch without expanding the marked footprint.