01
Set the footprint
Mark and test the operating footprint. Mark one camera position away from furniture, doors, cables, queues, tools, food, and the main route through an after-school transition connected to an indoor playground digital corner. BubbleMatch comes first because its movement can be tested inside the real footprint while short rounds with an obvious handoff remains visible.
02
Open the round
Rehearse the exact opening moment. In an after-school transition connected to an indoor playground digital corner, the host opens with BubbleMatch because children change activities rapidly and supervision must stay obvious; energy and attention arrive at different speeds. The host uses short rounds with an obvious handoff, gives one complete turn, and hands the result back to indoor playground operators so the activity can offer a different kind of challenge between physical attractions through turn the gap between formal activities into active play. The operating angle is low-travel turns with rules children can understand immediately.
03
Guide the rotation
Assign and rehearse the operator sequence. The host names the first action in one sentence, demonstrates BubbleMatch, invites a voluntary turn, waits for the result, and offers WhackAMole only when the room still supports offer a different kind of challenge between physical attractions through turn the gap between formal activities into active play. Next: WhackAMole or observe; mark the exit.
04
Close or change course
Brief privacy and contingency choices before opening. In an after-school transition connected to an indoor playground digital corner, explain the webcam view before play and keep it separate from attendance, purchase, membership, student, health, or contact records. Do not record or share participant images by default; offer a no-camera or watching role to anyone who does not want to appear. If children change activities rapidly and supervision must stay obvious; energy and attention arrive at different speeds, pause the station before it interferes with the main purpose of an after-school transition connected to an indoor playground digital corner. Switch to WhackAMole or a no-camera explanation, keep the same marked zone, and stop cleanly.